Sacred Symbols: A PlayStation Podcast is the internet's premiere weekly PlayStation show dedicated to coverage of PS5, PS4, PSVR2, and Sony's deep gaming legacy stretching back to the mid-'90s. Join 20+ year gaming industry veteran and PlayStation brand expert Colin Moriarty -- along with his co-hos
There's simply no denying that Naughty Dog's absence this generation is deeply felt. Apart from a couple of ports and a defunct, half-made multiplayer project, Sony's crown jewel studio hasn't contributed much of anything to PS5. Thankfully, that's on the verge of changing, not only as we get late in this cycle, but ever-closer to PlayStation 6. Three important pieces of news emerged: Intergalactic will be shown-off next year, a new Uncharted is indeed in development and will come to market following Intergalactic, and two The Last of Us projects are being incubated as well (one presumably…
When it comes to Bungie, Sony's long been at a crossroads. Either PlayStation needs to invest heavily into keeping the studio afloat so it can support existing products and spin-up new ones, or it needs to pull the plug before more good money went after bad. Well, Sony's made a decision, and it's seemingly very much the former choice. With a new wind at its back, can Bungie turn Marathon around, revive Destiny, and survive and even thrive within the first party family? Or is it simply too little, too late? Plus: More information emerges on the Physint-Kojima situation, ex-Naughty Dog…
A player-organized "PlayStation Blackout" recently asked Sony's hardcore customers to stay off of PSN for a mere week. It was a no doubt modest ask -- one that wasn't going to break the brand -- and it's always nice to see people try and do something when they deem it necessary. But if data from reliable US industry tracking firm Circana is any indication, the PlayStation Blackout had no discernable effect on their data whatsoever. When does initiative end and performance begin? If something is clearly not working, should one's tactics change? Perhaps most importantly, does a movement, no…
So much bad mojo currently surrounds the PlayStation brand, that the negativity is starting to feel more like a trend than a temporary happenstance. The most recent news -- that Sony cancelled Kojima's Physint project, allowing him to take it to rival Xbox -- is the freshest addition to an increasing line of gut punches. Worse yet, such a move reveals something seemingly deeper: A sick PlayStation, unable to make rational decisions, desperately in-need of going under the knife and emerging with new leadership and a new directive. We discuss. Plus: Killzone Remaster/Remake rumors percolate, a…
PlayStation's dueling State of Play presentations -- one for western audiences and the other for its native Japanese territory -- hasn't quelled the ever-increasing animus for the brand in some corners. Though widely considered a weak showing (we rank it somewhere between a C and F, depending on which one of us you ask), there were still some great games worth discussing, and we'll do just that. New announcements included shark-eating sequel Maneater 2, an eastern take on New York City with Konami's Rhapsody in Scarlet, old-school bona fides in SlashZero, and the uniquely liminal World…
It's finally time! Rockstar has revealed an in-depth look at Grand Theft Auto VI for the first time, with tons of gameplay, details, and more that so many tens of millions of fans have been hungry for. We discuss all we saw and what we loved and didn't, along with in-depth coverage of the hullabaloo surrounding the game's preview cycle and price. Colin even takes some time to educate the masses that GTAVI at $80 is nearly twice as affordable as GTA1 was at $50, based simply on average incomes and not at all adjusting for dreaded inflation (so next time someone tells you pay hasn't kept up…
Sony's mishandling of its games-as-a-service initiative is well-worn territory here on Sacred Symbols, but that doesn't mean the fallout doesn't persist. This time around, Guerrilla's new multiplayer title Horizon: Hunters Gathering is the focal point. Based on recent reporting, it appears Sony is having the dev team rework the game to remove live service and other persistent elements, and its fate will be decided by December, with cancellation still very much on the table. Bungie and Marathon, Haven and Fairgames, Firewalk and Concord, Naughty Dog and The Last of Us Online, the…
On PlayStation 5 in the near future, you're going to be hacking, slashing, stabbing, and serrating your enemies with reckless abandon. For starters, the dangerously-clawed Wolverine emerges in September, along with a newly-announced special edition PS5 console, a couple of DualSense controllers, and even some plates for your existing hardware. (Plus, the previews are quite positive!) September also provides us with horroresque Halloween: The Game from IllFonic, which interestingly enough won't be released in Australia and New Zealand for the stupidest reason. Come October, hack-and-slash RPG…
After roughly half-a-dozen episodes of unfortunate absence, we're pleased to welcome Dustin back to the fold, and just in the nick of time at that. A trio of interesting stories have bubbled to the surface over the past week worth examining, and they require further inquiry from the whole cast. For starters, Sony's financials show a stagnant (albeit perfectly healthy) PlayStation brand, as PS5 marches ever-slower towards 100 million units sold. And then there's Electronic Arts, the pioneering American publisher that sold-out to a wealthy foreign interest, with untold ramifications on the…
Sure, there's a lot of anger in our ecosystem right now, but what about all that's upcoming, all that could potentially change our moods? For instance, God of War: Laufey has received a February '27 release date, while compelling rumors indicate Naughty Dog's long-awaited Intergalactic may also grace PlayStation 5 in 2027. With Arc System Works promising tons of fixes for Marvel Tokon (especially on PC) in time for its imminent launch, and with Wolverine just around the corner -- not to mention a ton of third-party fare, too -- maybe it's time we lighten up a little bit. Plus: Dragon Age is…
PlayStation's self-inflicted physical games fiasco is nearing a month deep, and it seems fairly obvious at this point that nothing's going to change. The good news is that -- amongst all the chatter, arguing, and prognostication -- comes more info from the American market that indicates that Sony is pissing people off, yes, but also making a seemingly rational commercial decision from their perspective. Thus, we find ourselves in a continued bind: Through all of the screaming and insulting is salient data, should one be willing to look with sober eyes. We discuss. Plus: Marathon loses its…
A new report from a trusted gaming industry analyst projects PlayStation 6 to launch in 2028 and sell only four million units in its first calendar year on the market. When you consider that even PS3 managed to sell three and a half million units in a mere four months, well, it might be a tough row to hoe. And when you take into account that this analysis assumes PS6 will sell for between $600 and $800, Sony may be in for a rude awakening indeed. We discuss. Then again, other analysis paints a far rosier picture, at least as far as Grand Theft Auto VI pre-sales are concerned, where Sony will…
We're more than a week removed from the controversial decision to scrap new physical releases for PlayStation hardware beginning in early 2028, and even with a robust outpouring of rage from a portion of its hardcore audience, Sony doesn't seem like it's going to budge. This has come to surprise some people; yet, the longer Sony continues its silence on the topic, the more unlikely it'll be that anything will change. Will the Japanese megacorporation's wait-and-see approach pay off? Is there still time to turn the ship around? Are physical buyers vastly overestimating their power and…
It seems that no matter where one looks in the gaming industry, there's bad news on the horizon. Such is certainly the case with Sony, as the Japanese company announced two pieces of bad news concurrent to one another: That beginning in 2028, PlayStation hardware will no longer receive disc-based releases, and that by next summer, you will no longer be able to buy digital PS3 and Vita games. All things considered, the latter is a more understandable decision (after all, Sony tried to do this back in 2021 before pulling back), but the former situation has set the PlayStation fanbase alight in…
With Grand Theft Auto VI finally launching this November, we've been left without a key piece of information: Its price. Conjecture and prognostication has run rampant, but now we have confirmation that GTA6's base cost is $80 in the United States, with a $100 version offering players some perks and unlocks. With our long-awaited trip down to Leonida drawing closer on the horizon, we've much to discuss, including our hype level, whether we'll buy the base or special edition, the lack of a real physical version, and -- perhaps most intriguingly -- no new trailer or gameplay videos to help…
PlayStation Network has once again been targeted by nefarious actors, this time exposing flaws in Sony's online infrastructure that we never even considered. If you've noticed weird games popping-up in your recently played list, titles that don't belong in your library, cluttered PSN widgets, and other oddities, you were affected. And while Sony seems to have begun to mend the issue, it feels like they're unable to accept their solemn corporate obligation to protect their customers. Will they ever even publicly admit their problems, nonetheless solve all of them? We discuss. Plus: Other…
We're coming off of our Summer Game Fest-related high, toting a bunch of news from publisher-driven events that occurred after we published our last episode. For starters, the Xbox Showcase... showcased... 28 games in total, of which 24 are coming to PlayStation 5, including State of Decay 3, Senua, and Spyro: A Realm Beyond (not to mention release dates for Halo: Combat Evolved and Fable). But Xbox's peculiar, wishy-washy, and inconsistent behavior likewise makes us wonder what the future might hold for Microsoft releases on Sony's hardware, especially because Gears of War: E-Day and…
What a week! Our jam-packed episode of Sacred Symbols covers all of the announcements from both Sony's State of Play presentation, as well as Geoff Keighley's Summer Games Fest showcase. And let's just say, there's a ton to get through. State of Play's 25 game roster included a fresh, expanded look at Wolverine, the reveal of Firesprite's long-rumored Until Dawn 2, and the confirmation of a brand new God of War game in the form of Laufey (plus a ton of third-party stuff, including Onimusha: Way of the Sword, Silent Hill: Townfall, Control Resonant, Phantom Blade 0, Tomb Raider: Legacy of…
We know many of you are tired of talking about Bungie, and frankly, we're kind of tired of discussing them, too. Then again, we're captive to the news, so blame Sony for purchasing them. On the back of last week's discussion about the end of Destiny 2 comes word that Bungie is planning major layoffs as it attempts to greenlight a new project to develop alongside the ongoing Marathon. And no, Destiny 3 isn't happening. At least not yet. What's next for this beleaguered team? If we're being totally candid and honest, does a future for Bungie even really exist at all? There's lots of other news…
What a week! On the back of Colin's PSN account being temporarily hijacked by nefarious forces, we have an enormous amount to get through for our ever-eager audience. We dissect what happened, why it happened, how we've been communicating with Sony to try and convince them to fix the major issues plaguing their online service, and what we feel you should do to protect yourself. But understand this, and understand it well: PSN's security is a complete joke. All an outsider needs to get access to your account is an email address and mundane information like the date you made a random purchase,…
It's mid-May, which can mean only one thing: We're at the point in the calendar when most companies release their financials for the previous fiscal year. Sony is one such organization, reporting a relatively flat year-on-year picture both generally, and with PlayStation in particular. With PS5 sales slowing down all the while the console is becoming more expensive, and with recent Housemarque exclusive Saros seemingly selling softly, does Sony have an uphill battle to keep PlayStation relevant? Or will the inevitable PlayStation 6 -- not to mention PS5's likely-strong swan song next year --…
If the release calendar holds as currently constructed, Grand Theft Auto VI will launch into the waiting arms of millions upon millions of day-one players. And since it's likely to be the highest-grossing entertainment event in the history of mankind, it's fair to assume that the marketing push will be substantial. As we get ever-closer to the fall, Take Two's CEO has been giving revealing interviews about the insane money, expectations, and consequences behind Rockstar's much-anticipated project (and word on these digital streets is that Sony has secured the marketing rights to the game,…
Sometimes, PlayStation's userbase gets upset over nothing, and this past week was a great example of that. Rumors and uninformed conjecture rapidly circulated about Sony unleashing a stringent DRM regimen on PlayStation that would force players to check-in with the PSN every 30 days, or lose their digital licenses. That (of course) was complete nonsense, obviously so -- Sony is instead attempting to throttle dishonest people from taking advantage of a quirk in their refund system -- but it didn't stop many talking points from taking hold. And really, isn't it Sony's fault, ultimately? All…
A duo of interesting stories quietly circulated around the PlayStation ecosystem over the last few days, with potential clarity shone on some lingering, years-long issues. For starters, beloved ex-Sony exec Shuhei Yoshida recently spoke at a gaming event in Australia, where he revealed more precious information on his departure from first party, noting that ex-CEO Jim Ryan ultimately fired him from his role for not acceding to his demands. Meanwhile, an ex-Naughty Dog lighting artist seemed to spill the beans on some of the behind-the-scenes drama surrounding Uncharted 4, which -- as you may…
Things are quiet recently. It feels like we're waiting for something to pop-off; some new announcements, or tantalizing rumors, or whatever. We have a little of that this week, though -- perhaps as usual -- it's good news mixed-up with a few questionable items. Let's start with PS5 sales, which picked up substantially in the days leading up to the hardware's global price increase. We then move into the surreptitious release of once-hidden Grand Theft Auto Online numbers, which shows a game still making around $10 million a week, with around two-thirds of its playerbase on PlayStation 5 and…
In the world of PlayStation, this past week was one of mystery. For instance, the director of Uncharted: The Lost Legacy seems to be rather blatantly teasing a new Uncharted game on Instagram. But is he actually? Meanwhile, the promise of PlayStation on PC seems to have gone totally up in smoke, with the quiet removal of related iconography from the PSN. Could it be a sign of things to come? Plus, Sony's aggressive new position on the PlayStation Store continues to bear fruit, as even more games are deleted and unpublished that never belonged there to begin with. Are we finally getting the…
We're in the midst of a promising month of releases on PlayStation 5, and our patience is finally about to be rewarded. For starters, Housemarque's first party third-person shooter Saros has gone gold. So, too, has Capcom's beleaguered (yet incredibly promising) Pragmata, which was first revealed in 2020 for a 2022 release. Starfield's and Hades II's PS5 debuts, Mouse: PI For Hire's launch, the Konami-published Darwin's Paradox, the undoubtedly addictive Vampire Crawlers, and much more have us asking: When are we supposed to find the time to play all of this? It's a good problem to have!…
It's another week of bad news for PlayStation, as PlayStation 5 -- as well as PS5 Pro and PlayStation Portal -- are getting another fresh round of global price increases. While every previous gaming generation got progressively cheaper over time, our current gen is becoming substantially more expensive, and things are clearly starting to get to a breaking point. There's much to say. Also, more bad news: Newly-minted first party shooter studio Dark Outlaw Games has been unceremoniously shuttered after only a year. Such a move speaks yet again to the uneven leadership, tastemaking ability, and…
The drama around DLSS 5 has overtaken the gaming industry during the last week. Nvidia's image upscaling tech has been present in our space for years, but its newest iteration (set for a proper fall release) has many people scratching their heads. Have we gone from frame generation to art reinterpretation? Why is this technology being deployed so aggressively, anyway? And how come so many companies were so excited about it until they saw the overwhelmingly negative audience response? Let's delve headfirst into the mystery of the Yassified Grace, and all of the fallout therein. Plus: A fresh…
With Sony abandoning its chase of easy PC dollars, the megalithic Japanese company instead seems intent on maximizing its dollars at home, and reasonably so. While reporting indicates PlayStation's PC sales were stymied by staggered and unpredictable releases, that was already obvious. What's less clear is how Sony's pursuit of profit might affect the status quo, with a lawsuit in the UK over PSN monopolization and blatant A/B testing for dynamic digital pricing happening right before our eyes. What does the future hold as we begin to move towards next-gen? Plus: EA lays off members of the…
About Sacred Symbols: A PlayStation Podcast
Sacred Symbols: A PlayStation Podcast is the internet's premiere weekly PlayStation show dedicated to coverage of PS5, PS4, PSVR2, and Sony's deep gaming legacy stretching back to the mid-'90s. Join 20+ year gaming industry veteran and PlayStation brand expert Colin Moriarty -- along with his co-hosts comedian Chris Ray Gun and producer Dustin Furman -- as they go through the news of the week, highlight the best recent games, and interact with their incredibly loyal audience, all without taking anything too seriously. New episodes post each and every Monday. To get early access to each episode, join thousands and thousands of your fellow listeners by supporting the show on Patreon at patreon.com/laststandmedia We wanna make the podcast even better, help us learn how we can: https://bit.ly/2EcYbu4 For advertising opportunities please email PodcastPartnerships@Studio71us.com Privacy Policy: https://www.studio71.com/us/terms-and-conditions-use/#Privacy%20Policy
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