Episode · Spawn On Me with Kahlief Adams
Why We Need to Stop Hating Everything
17 Feb 2026 · 1 hr 31 min
Episode · Spawn On Me with Kahlief Adams
17 Feb 2026 · 1 hr 31 min
What's good, y'all! Welcome back to episode 565 of Spawn On Me - we're officially back and kicking off 2026 right! I know it's been a minute since I've been in your ears consistently, but your boy has been in the trenches getting things together, and I'm excited to be back in Brookago with all of you beautiful people. This episode, we're diving deep into some real conversations about the gaming industry, from HighGuard layoffs to how we approach criticism. We need to chill with the immediate hate on everything that drops before we even give it a chance. We dig into State of Play, PS6…
by Spawn On Me LLC · English · Gaming
Kahlief Adams on games and the people who make and play them — centering diverse voices in gaming culture.
24 Mar 2026 · 36 min
Finally got to sit down with George Krstic, the creative mind behind one of horror gaming's biggest hits right now. We're talking Poppy Playtime Chapter 5, the psychology of "weaponized nostalgia," and why this series has managed to stand out in the crowded mascot horror space when so many others fall flat.What we covered:• The origins of Poppy Playtime and what inspired the creepy-cute aesthetic• How they approach character design to maximize the creep factor • The concept of "weaponized nostalgia" and turning childhood comfort into terror• Chapter 5's development and what makes this horror…
18 Mar 2026 · 1 hr 3 min
We're back from GDC and I've got A LOT to unpack. This week on Spawn On Me. I'm diving deep into everything that had the internet buzzing coming out of the Game Developers Conference. First up: Project Helix. Xbox finally confirmed the name, the hardware direction, and what their partnership with AMD really means for the future — FSR Next, machine learning integration, a custom AMD SOC, and yes… it IS a console.Then I get into the DLSS 5 controversy that has the gaming community split right down the middle. Is NVIDIA's latest AI upscaling tech a game-changer or a line that shouldn't have…
23 Feb 2026 · 37 min
In this episode of Spawn On Me, I sit down with IGDA Foundation Executive Director Alyssa Walles for a real conversation about what it actually takes to get more game developers the funding, mentorship, and access they deserve. We dig into the Foundation’s mission to break down barriers for underrepresented and marginalized creators around the world, and how their programs help devs find the resources they need to build sustainable careers and bring their games to life. We talk about how access to capital, professional development, and community can change everything for a developer trying…
26 Jan 2026 · 29 min
We just got back from Los Angeles after spending several hours hands-on with Highguard, the new free-to-play raid shooter from Wildlight Entertainment, a studio led by developers with deep roots in games like Apex Legends and Titanfall.On paper, it is easy to dismiss Highguard as “another shooter,” especially in a crowded 2026 lineup. But after playing multiple full matches, sitting down with the design and product leads, and seeing how the systems work together, it is clear this game is aiming for something genuinely different.Highguard introduces a new take on competitive shooters through…
1 Jan 2026 · 30 min
In our latest episode, we share some of my favorite gear from 2025 and much more!
23 Dec 2025 · 1 hr 11 min
We are closing out 2025 with a double-feature episode packed with fresh tech and big game energy. First, we sit down with Napoleon Smith (CMO, Cubios) to break down the WowCube, a modern twist on the classic Rubik’s Cube that turns nostalgia into a fully loaded, interactive device, complete with games, apps, customization, and a real push into STEM learning. Then we link up with Tom Eastman (President, Trinket Studios) to talk Battlesuit Aces , a story-rich, fully voiced, mecha-anime-inspired card battler that blends deckbuilding, visual novel storytelling, and deep customization into one…
22 Sep 2026 · 42 min
Luc Bernard has been trying to make The Light in the Darkness for nearly 20 years. It's a graphic novel-style narrative game set in occupied France during World War II — where you play as a Jewish family, experiencing the Holocaust not through combat, but through helplessness, fear, and the slow erosion of safety. It's the first game of its kind. And on Episode 591 of Spawn On Me, I sat down with Luke to find out how it got made, what it cost him emotionally, and why the Director's Cut is the version the world actually needs to see right now.
14 Sep 2026 · 19 min
Go behind the scenes of Marvel's Wolverine with Insomniac's Head of Technology, Mike Fitzgerald. Learn how the team tackles complex development challenges. In this episode of Spawn on Me, we sit down with Mike Fitzgerald to discuss the realities of game development at Insomniac Games. We explore the technical constraints of bringing a major title to market, the intricate process of building character deformation tech, and what it takes to create high-end visuals in modern gaming. This conversation offers a unique look at the engineering hurdles faced by one of the industry's most prominent…
10 Sep 2026 · 25 min
I've waited on a Wolverine game like this my whole life as an X-Men fan, and after 20+ hours with Insomniac's take, I'm breaking down whether it earns a place next to Spider-Man and Spider-Man 2 as one of their best.This is a spoiler-free review, but I get into the big-picture stuff: how Insomniac reimagines Logan's origin through Team X and gives him a more grounded, human throughline than we usually get from this character; how the combat carves out its own identity — close-quarters and brutal rather than the aerial mobility Spider-Man built its reputation on — and where that comparison…
6 Aug 2026 · 33 min
I've been wanting to have this conversation for a long time, and it did not disappoint. This week on Spawn On Me, I sat down with Mara Junot — the voice of Ikora Rey in Destiny, Storm across multiple Marvel games, and Queen Sindel in Mortal Kombat — and we went deep on everything from their origin story to what it actually takes to build a lasting career as a voice actor. Mara gets real about starting out with zero voiceover resources in their area, teaching themselves through YouTube and podcasts, and spending nearly 8 years as a country radio DJ before discovering the world of voice…