Episode · Spawn On Me with Kahlief Adams
I Played Silent Hill: Townfall For 3 Hours & Here's Everything You Need To Know
29 Jul 2026 · 19 min
Episode · Spawn On Me with Kahlief Adams
29 Jul 2026 · 19 min
I got a chance to go hands-on with Silent Hill: Townfall at a private preview event in LA, and I have to say — this one is something special. Three hours with the game, a decorated hotel setup themed around the Scottish town of Saint Amelia, and a live Q&A with writer/director Jon McLennan from ScreenBurn and series producer Akimoto-san from Konami. Yeah, it was that kind of event. This episode is my full breakdown of what I saw, what surprised me, and why I think this might be one of the most important Silent Hill games ever made. We talk the first-person perspective shift and why it works,…
by Spawn On Me LLC · English · Gaming
Kahlief Adams on games and the people who make and play them — centering diverse voices in gaming culture.
14 Sep 2026 · 19 min
Go behind the scenes of Marvel's Wolverine with Insomniac's Head of Technology, Mike Fitzgerald. Learn how the team tackles complex development challenges. In this episode of Spawn on Me, we sit down with Mike Fitzgerald to discuss the realities of game development at Insomniac Games. We explore the technical constraints of bringing a major title to market, the intricate process of building character deformation tech, and what it takes to create high-end visuals in modern gaming. This conversation offers a unique look at the engineering hurdles faced by one of the industry's most prominent…
10 Sep 2026 · 25 min
I've waited on a Wolverine game like this my whole life as an X-Men fan, and after 20+ hours with Insomniac's take, I'm breaking down whether it earns a place next to Spider-Man and Spider-Man 2 as one of their best.This is a spoiler-free review, but I get into the big-picture stuff: how Insomniac reimagines Logan's origin through Team X and gives him a more grounded, human throughline than we usually get from this character; how the combat carves out its own identity — close-quarters and brutal rather than the aerial mobility Spider-Man built its reputation on — and where that comparison…
6 Aug 2026 · 33 min
I've been wanting to have this conversation for a long time, and it did not disappoint. This week on Spawn On Me, I sat down with Mara Junot — the voice of Ikora Rey in Destiny, Storm across multiple Marvel games, and Queen Sindel in Mortal Kombat — and we went deep on everything from their origin story to what it actually takes to build a lasting career as a voice actor. Mara gets real about starting out with zero voiceover resources in their area, teaching themselves through YouTube and podcasts, and spending nearly 8 years as a country radio DJ before discovering the world of voice…
20 Jul 2026 · 36 min
3,200 Xbox jobs. Studios sold, studios cut loose, studios just gone. And PlayStation is telling us physical discs will be done by 2028. I sat down this week and gave you my honest, unfiltered take on all of it — not just the business moves, but what this means for the actual human beings living through this. As somebody who is currently laid off himself, this one hits close to home, and I'm not going to pretend otherwise.This episode covers:- 📌 The Xbox Reset — Asha Sharma's "most significant restructure in Xbox history," the 3,200 jobs being cut, and the real-world chaos that's followed-…
1 Jul 2026 · 15 min
It's Day 3 of Summer Game Fest 2026, and I sat down with content creator Cam Hawkins to break down the best games of the show. We get into Cam's game of the show — Phantom Blade Zero and its razor-sharp parry combat — a stunning hands-off Onimusha demo (and how the two release just a month apart), the absolutely stacked fall release calendar around GTA VI, the Resident Evil Code Veronica remake, and Forever Ago, an emotional Annapurna indie about an old man grieving his wife on a road trip. Plus the games we missed (Clutch, Bub), the show's big horror lineup (Saw: Genesis, Silent Hill:…
30 Jun 2026 · 35 min
I got to sit down with Sean Krankel — GM of Narrative Games at Netflix and the co-founder of Night School Studio — to talk about *Unhinged*, the new immersive horror experience that drops June 30 and uses your actual phone as the controller. This one hit me hard as a horror fan, and after playing it, I had questions — and Sean had all the answers.We go deep on how Night School made the move to Netflix, why Unhinged was designed to feel more like living inside a thriller than playing a video game, and how they assembled one of the most stacked casts in gaming: Zoë Kravitz, Sadie Sink, and…
22 Sep 2026 · 42 min
Luc Bernard has been trying to make The Light in the Darkness for nearly 20 years. It's a graphic novel-style narrative game set in occupied France during World War II — where you play as a Jewish family, experiencing the Holocaust not through combat, but through helplessness, fear, and the slow erosion of safety. It's the first game of its kind. And on Episode 591 of Spawn On Me, I sat down with Luke to find out how it got made, what it cost him emotionally, and why the Director's Cut is the version the world actually needs to see right now.
22 Jun 2026 · 1 hr 29 min
On episode 585 of the Spawn On Me podcast, Kahlief Adams is joined by content creator Cam Hawkins for a full post-Summer Game Fest 2026 debrief — the games that flew under the radar, and a candid conversation about where the industry is heading. We dig into the overlooked games of the show — Erosion (an open-world roguelike with a wild mechanic where dyingages your kidnapped daughter), Valor Mortis (a first-person Souls-like from the Ghostrunner devs), Out of Words (a gorgeous stop-motion co-op game), and ProbablyMonsters' Crimson Moon and Nokomi: Nazi Hunter — then get into Xbox's rough…
14 Jun 2026 · 4 min
At Summer Game Fest 2026 I got a first look at Saw: Genesis — and it's Bloober Team's first-ever multiplayer game. It's a 3v1 asymmetrical horror game set just after World War I: one Judge (a brand-new villain, not Jigsaw) traps three Accused players in escape-room-style torture chambers. There's a constant co-op push-and-pull, brutal sacrifice mechanics — lose an eyeball, a hand, or a foot, and it changes how you move and what you can do — a “vulnerable killer” players can actually take down, and a ping system forcommunication. It's Bloober rethinking both multiplayer and the Saw IP, and…
14 Jun 2026 · 4 min
At Summer Game Fest 2026 I stopped by Saber Interactive's booth and went hands-on with a stacked lineup — and it might be the most fun I had on the floor. First up, Hellraiser — gory, gritty, and exactly what horror fans want. Then Stuntman, a genuinely fun revival of the classic arcade stunt-driving game with big set-piece energy(think Knight Rider and Back to the Future). And Turok is back, with co-op, a third/first-person blend, and class options (healer, melee, run-and-gun) that make it a blast to jump into. Fast, pick-up-and-play fun across the board.