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Deconstructor of Fun

by Deconstructor of Fun · English · Leisure & Travel

Deconstructor of Fun podcast is created by games professionals for games professionals. We explore the business side of the games industry with the goal of bringing listeners content that is relevant, insightful, and entertaining on a weekly basis. Hosts: Michail Katkoff www.linkedin.com/in/michail

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New episodes
Several times a week
Typical length
1 hr
Latest
12 Oct 2026
Language
English

Latest episode

12 Oct 2026 · 58 minNew

352. AI Made Every Team Faster. Then It Got Messy.

Retrofitting AI into a 1,300-person company and building one around it from day one are different problems. Mishka Katkoff sits down with Liaz Kamper, AI Experience Architect at AppsFlyer, and Maor Cohen, CTO of Vibes, to compare the two.00:00 — AI-first vs. AI-native companies06:19 — Transforming an established company with AI16:22 — Building an AI-native organization20:40 — Coordination and shared context26:12 — Building the company’s “AI brain”32:27 — Earning customer trust in an AI-powered world37:40 — Success in AI-native teams45:03 — AI as a tool, not the goal51:48 — Token costs58:56 —…

Earlier episodes 29 most recent

  1. 8 Oct 2026 · 1 hr

    TWIG #404: AI Game Mashups Go Viral, Google Launches Playground and Mobile Studios Are Cheap Again

    AI-made mashups of games like Skate 3 and Modern Warfare II took over social media, and publishers responded with takedowns. Google launched Playground, joining Roblox and Meta in the race to build prompt-to-game platforms. New InvestGame data shows 2026 already has more deals than any year since 2022, but buyers are paying less for each dollar of revenue, and the market has reopened on their terms. We also look at whether the Resident Evil movie actually sold games, and where Xbox is headed after its latest “we’re not selling” statement.Topics Covered:• AI mashup mods go viral and…

  2. 5 Oct 2026 · 1 hr 4 min

    351. Why Great Hires Fail at Startups | Garry Hill, Makers Fund

    Most startup hiring mistakes come down to two things: hiring too fast and hiring too narrow. Garry Hill, head of talent at Makers Fund, sees both across a portfolio of 130+ companies. Before Makers Fund, he recruited at SpaceX, Amazon, Blizzard, PlayStation and Reddit. We start with the hires who looked perfect on paper and still failed, from pedigreed engineers who burned out at Blizzard to SpaceX's weekend interviews, and how those company cultures really compared. Then we get practical about hiring for game studios and startups discussing referral, interview processes, culture, and how to…

  3. 1 Oct 2026 · 1 hr 8 min

    TWIG #403: The Market Only Grew 2%, Friendslop Hits the PC Charts and China Drafts Off GTA VI

    Strip out inflation and the games market has barely grown in a decade. This week we dig into Newzoo's latest numbers and what they say about where growth comes from: mature Western markets, existing players and five giant companies taking almost all of it. Then we look at how cheap social games like Big Walk and How to Fish cracked the top 10 PC revenue chart, what Naughty Dog's new Last of Us tease means, and why Chinese developers are rushing GTA-style mobile games out ahead of GTA VI. Topics Covered: Mark Pincus and the $400M Supercell deal that almost happened Why 2021 is the wrong…

  4. 30 Sep 2026 · 1 hr 2 min

    Shooter Monthly #10: War Dogs Sells 2.2M, Cash Economy Breakdown and the 1v1v1 Debate

    War Dogs sold 2.2 million copies in four days and nobody saw it coming. This episode we break down Bulkhead's early access hit. A hardcore milsim with three teams, no matchmaking and a $40 price tag beat Helldivers 2's launch curve on Steam, and its peak concurrents grew every day of launch week. We get into the persistent cash economy that might be the teamwork fix Battlefield never found, why the 1v1v1 format splits the panel, and whether a sub-100 person studio can pull off a live service with extraction and PvE modes on the way. Topics Covered: War Dogs launch numbers and who is playing…

  5. E350 · 28 Sep 2026 · 52 min

    350. Zynga Founder Mark Pincus: Why Your Favourite Ideas Are Almost Always Wrong

    Mark Pincus founded Zynga that was later acquired of $12.7B by TakeTwo and still thinks he misplayed the hand. On this episode he unpacks the playbook behind Life at the Speed of Play: why all new fails, how to run a company as a democratic dictatorship why anyone lecturing you about culture has a team rolling their eyes behind them. Life at the Speed of Play: https://www.lifeatthespeedofplay.com/ Key timestamps: 00:00 — Intro 1:30 — Why Mark wrote Life at the Speed of Play 8:49 — How to test instincts: proven, better, new 15:45 — “Know your goal or suffer death by a thousand compromises”…

  6. 24 Sep 2026 · 59 min

    TWIG #402: Xbox Bets on Kojima, Halo Gets Handed to CoD and AppLovin Hits the Road

    Xbox is cutting niche studios and signing a niche Kojima project in the same month. We try to make it make sense. Sony pulled funding on Physint after budget concerns, and Xbox picked it up as a franchise with film and TV rights attached. Meanwhile Microsoft keeps restructuring into clean verticals, with Halo moving under Activision and Obsidian joining Bethesda, which has us asking whether Xbox is getting organized to sell. We also look at Build A Rocket Boy closing after roughly $250M raised and one troubled launch, Apple's new ATT prompt in Europe, and why AppLovin's CEO is suddenly on…

About Deconstructor of Fun

Deconstructor of Fun podcast is created by games professionals for games professionals. We explore the business side of the games industry with the goal of bringing listeners content that is relevant, insightful, and entertaining on a weekly basis. Hosts: Michail Katkoff www.linkedin.com/in/michail

Deconstructor of Fun is a English leisure & travel podcast from Deconstructor of Fun. Melo plays each episode straight from the publisher's own feed — no ads added, no account needed — and remembers where you stopped, in this browser only.

Publisher
Deconstructor of Fun
Language
English
New episodes
Several times a week
Typical length
1 hr
Latest episode
12 Oct 2026
Feed
RSS — paste into any podcast app
Rights
Deconstructor of Fun

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