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Digital Foundry Direct Weekly

by Digital Foundry · English · Tech & Science

When it comes to video games and the hardware and tech we play them on, the team at Digital Foundry are unparalleled experts. Each week, DF Direct breaks down the latest breakthroughs in video game visuals, sound, and performance happening on PlayStation, Xbox, the most powerful PC setups, and more.

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New episodes
Several times a week
Typical length
1 hr 3 min
Latest
7 Oct 2026
Language
English

Latest episode

7 Oct 2026 · 41 minNew

DF Direct Q+A: Is PS5 QSSR Really A Game-Changer? Will Xbox Series X|S Get ML Upscaling?

After the out-of-the-blue, completely unleaked release of QSSR upscaling for PlayStation 5, Digital Foundry supporters and the panel attempt to provide some answers, while tackling the question of whether Xbox Series consoles will receive a similar technology. Meanwhile, what are the chances of The Witcher 3 on Switch 2 getting VRR support - and what dead franchises would the DF team like to see returned and rejuvenated for modern and next-gen hardware? 00:00 Introduction 02:36 Supporter Q1: Why did Sony make QSSR? 14:11 Supporter Q2: Which games would benefit most from QSSR? 19:17 Supporter…

Earlier episodes 29 most recent

  1. S1 · E284 · 5 Oct 2026 · 1 hr 16 min

    DF Direct Weekly #284: Ghost of Yōtei QSSR Tested, Star Wars Galactic Racer, Gears E-Day PC

    DF returns to QSSR coverage with a closer look at Ghost of Yōtei, with John weighing in with his opinions on Marvel's Wolverine too. Rich reveals that Sony isn't the first to port an AI upscaler to a non-AI based GPU, showing FSR 4 running on the RDNA 1 Radeon RX 5700 XT. Meanwhile, John's very happy with the PC version of Gears of War: E-Day. And after sharing some stories on anniversary DF content, the Star Wars Galactic Racer review embargo hits in real-time - and John's got a lot to say about it... 0:00:00 Introduction 0:01:13 News 1: QSSR tested in Ghost of Yōtei 0:25:19 News 2: FSR 4…

  2. 3 Oct 2026 · 33 min

    DF Direct Special: PlayStation QSSR - AI Upscaling For Standard PS5 - A Current-Gen Gamechanger?

    A surprise to be sure - and a welcome one. Out of the blue, Sony has released QSSR - Quick Spectral Super Resolution - a refactoring of PS5 Pro's PSSR for the standard PlayStation 5. In this video, Rich and Oliver share their initial thoughts on the technology. We've got image quality comparisons from Marvel's Wolverine, we've got early performance testing from a PS5 dev kit, comparisons with PSSR and much more. 00:00 Introduction 01:29 What is QSSR? 05:28 QSSR vs IGTI 11:13 QSSR vs. PSSR 16:51 QSSR performance 26:04 Will QSSR be in GTA 6? 28:35 Concluding thoughts Hosted on Acast. See…

  3. 30 Sep 2026 · 50 min

    DF Direct Q+A: PS5 Emulation on PC, Will Halo Move To COD Tech, Will PCs Replace Consoles?

    The progress in PS5 emulation for PC is becoming extremely rapid - so just how viable is it and should Sony be worried? Meanwhile, Rich, Oliver and Will discuss a range of topics: can PS5 Pro run PSSR and FSR frame gen together? Will PCs eventually replace consoles? Can a Project Helix console replace both a gaming PC and an Xbox console? And... would the Project Helix concept have changed if Xbox had won the console generation? 00:00 Introduction 00:41 PlayStation 5 Emulation on PC gathers pace 13:55 Q1: Why can't PS5 Pro run PSSR and FSR 3.1 frame gen together? 21:27 Q2: Will PC eventually…

  4. S1 · E283 · 28 Sep 2026 · 1 hr 1 min

    DF Direct Weekly #283: Halo Moves To Activision, Next-Gen TFLOPs, Silent Hill Townfall Tested!

    An extremely busy week at the Foundry but the Direct cannot be stopped - the team discuss the latest news as the "Xbox Reset" enters Phase Two and Halo is shipped off to Activision. Meanwhile, Rich, Oliver and Tom join forces to run the rule over Silent Hill Townfall, becauise the show moves on to discuss the implications of the next-gen consoles' respective GPU TFLOPs numbers. And finally, ending the show on a high note, Rich revisits 007 First Light path tracing, finding a night and day improvement in performance over the original release. 00:00 Introduction 01:12 News 1: Halo Studios…

  5. 23 Sep 2026 · 50 min

    DF Direct Q+A: Switch 2 60FPS Frame-Gen - How Good/Bad Is It? Should Next-Gen Be Delayed?

    Stellar Blade on Switch 2 enforces the use of frame generation to target 60fps - and Capcom is offering the same feature with a toggle in the upcoming Dragon's Dogma 2 port. So how does it work and what have we learned from testing it in Stellar Blade? Beyond that, Tom, Rich and Oliver discuss whether next-gen hardware should be delayed, why Nintendo is avoiding DLSS in its own Switch 2 titles and whether Valve should release an ARM-based handheld. And finally, what's the point of chromatic aberration? 00:00 Introduction 00:44 Supporter Q1: Is frame gen a good fit for Switch 2 games like…

About Digital Foundry Direct Weekly

When it comes to video games and the hardware and tech we play them on, the team at Digital Foundry are unparalleled experts. Each week, DF Direct breaks down the latest breakthroughs in video game visuals, sound, and performance happening on PlayStation, Xbox, the most powerful PC setups, and more. If you’re a geek for graphics, GPUs, or just video games in general, DF Direct will help you get the most out of your gaming setup. Hosted on Acast. See acast.com/privacy for more information.

Digital Foundry Direct Weekly is a English tech & science podcast from Digital Foundry. Melo plays each episode straight from the publisher's own feed — no ads added, no account needed — and remembers where you stopped, in this browser only.

Publisher
Digital Foundry
Language
English
New episodes
Several times a week
Typical length
1 hr 3 min
Latest episode
7 Oct 2026
Feed
RSS — paste into any podcast app
Rights
Copyright 2021 All rights reserved.

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