Season 1, Episode 278 · Digital Foundry Direct Weekly
DF Direct Weekly #278: Sony Undecided On PS6 Price/Launch Date, Black Myth Zhong Kui Gameplay
24 Aug 2026 · 1 hr 15 min
Season 1, Episode 278 · Digital Foundry Direct Weekly
24 Aug 2026 · 1 hr 15 min
We're not going to be commenting on leaks from a stolen GTA 6 build that's years old and promoting a memecoin but we WILL be talking about Sony's comments on not knowing PS6's pricing and release date and assessing the Black Myth Zhong Kui gameplay reveal. Rich is intrigued by Alan Wake's big PC upgrade for AMD users, while John muses over the reported end of live service elements in Horizon Hunters Gathering. Finally, five years ago, Alex made a range of predictions about Switch 2 and DLSS... so how accurate did they turn out to be? 0:00:00 Introduction 0:02:49 News 1: Sony undecided on PS6…
by Digital Foundry · English · Tech & Science
When it comes to video games and the hardware and tech we play them on, the team at Digital Foundry are unparalleled experts. Each week, DF Direct breaks down the latest breakthroughs in video game visuals, sound, and performance happening on PlayStation, Xbox, the most powerful PC setups, and more.
S1 · E279 · 31 Aug 2026 · 1 hr 18 min
While Grand Theft Auto 6's gameplay reveal somewhat overshadowed proceedings, it was indeed Gamescom 2026 this week and with Rich's legs giving out, it was down to John to represent us at the show. So, after dispensing with some gaming and technology news, John delivers his own "best of" tour of Gamescom, discussing the titles he loved. Looking to enjoy DF Direct Weekly ad-free? Gain access to a private RSS feed and video downloads on our Patreon: https://patreon.com/digitalfoundry 0:00:00 Introduction 0:02:01 News 1: The Witcher 3: Wild Hunt Remastered revealed 0:12:52 News 2: Xbox disc to…
29 Aug 2026 · 1 hr 17 min
26 minutes of actual GTA 6 gameplay "dropped" - and on balance, it's one of the most extraordinary visual accomplishments ever seen in real-time game graphics. It's not perfect - nothing can be - but in this DF Direct Special, Oliver and Rich share their thoughts and reactions to the presentation. 0:00:00 Introduction 0:01:24 Overall impressions 0:10:09 Performance: 30 FPS only 0:25:22 Lighting: shadowmaps, RT reflections, RTGI 0:37:31 Simulation and the open world 0:45:49 Image quality 0:50:57 Supporter Q1: How will next-gen consoles and PCs improve on the PS5 visuals? 0:56:55 Supporter Q2:…
27 Aug 2026 · 46 min
At the time of recording, it was the lull before the storm that is Gamescom 2026 - but we've still got a bunch of fascinating questions to wade through. Have we got it all wrong with PlayStation 6? Is it actually the hotly rumoured handheld with Sony pivoting in a Nintendo-like direction? If games hit photorealism, where does that leave Digital Foundry? And are plasma TVs the new CRT? 00:00 Introduction 01:21 Sponsored by MSI QD-OLED 02:42 Supporter Q1: Could the next-gen PSP and PS6 be the same thing? 14:26 Supporter Q2: Should PC games rename their graphics settings to constrain…
19 Aug 2026 · 53 min
Bethesda is promising a new patch for Oblivion Remastered based on the Switch 2 version's optimisations - but is there any evidence to suggest that the Switch 2 improvements will make any real differences for the other versions? Meanwhile, Oliver clarifies his comments on which PC specs reflect next-gen consoles, whether Project Helix will make much of a difference for Microsoft and whether Epic should make their own console (!). Finally, how come Switch 2 hasn't really much in the way of cross-gen first party exclusives? 00:00 Introduction 01:19 Supporter Q1: Can Switch 2 Optimisations Fix…
S1 · E277 · 17 Aug 2026 · 1 hr 24 min
The team react to Pearl Abyss' statement that Crimson Desert is - somehow - coming to Switch 2, but the first order of business is to share impressions (and performance testing) for the Gears of War E-Day MP beta on PC... and while extremely impressive, we do have some concerns. Rich tests a remarkable system for playing Switch 2 games on the go in TV move with a virtual 174-inch OLED display, John's excited by a new wave of announced VR titles, there's curiousity around Xbox/Game Pass app games coming to Linux and there's some eyebrow-raising data on Resident Evil Requiem physical disc…
12 Aug 2026 · 59 min
It's been a year since Digital Foundry parted ways with IGN, buying out its shares and becoming completely independent. The team discuss the challenges of the last 12 months within the context of continuing bad news within the games business, before discussing what we've achieved from our objectives, where we've fallen short and how we're looking to revamp our tools. Beyond that, there are more questions about the future of the console business, the idea of an Xbox Helix "add in card" for PC, how Nintendo has achieved success without compromising its identity and finally... what PC spec…
7 Oct 2026 · 41 min
After the out-of-the-blue, completely unleaked release of QSSR upscaling for PlayStation 5, Digital Foundry supporters and the panel attempt to provide some answers, while tackling the question of whether Xbox Series consoles will receive a similar technology. Meanwhile, what are the chances of The Witcher 3 on Switch 2 getting VRR support - and what dead franchises would the DF team like to see returned and rejuvenated for modern and next-gen hardware? 00:00 Introduction 02:36 Supporter Q1: Why did Sony make QSSR? 14:11 Supporter Q2: Which games would benefit most from QSSR? 19:17 Supporter…
S1 · E284 · 5 Oct 2026 · 1 hr 16 min
DF returns to QSSR coverage with a closer look at Ghost of Yōtei, with John weighing in with his opinions on Marvel's Wolverine too. Rich reveals that Sony isn't the first to port an AI upscaler to a non-AI based GPU, showing FSR 4 running on the RDNA 1 Radeon RX 5700 XT. Meanwhile, John's very happy with the PC version of Gears of War: E-Day. And after sharing some stories on anniversary DF content, the Star Wars Galactic Racer review embargo hits in real-time - and John's got a lot to say about it... 0:00:00 Introduction 0:01:13 News 1: QSSR tested in Ghost of Yōtei 0:25:19 News 2: FSR 4…
3 Oct 2026 · 33 min
A surprise to be sure - and a welcome one. Out of the blue, Sony has released QSSR - Quick Spectral Super Resolution - a refactoring of PS5 Pro's PSSR for the standard PlayStation 5. In this video, Rich and Oliver share their initial thoughts on the technology. We've got image quality comparisons from Marvel's Wolverine, we've got early performance testing from a PS5 dev kit, comparisons with PSSR and much more. 00:00 Introduction 01:29 What is QSSR? 05:28 QSSR vs IGTI 11:13 QSSR vs. PSSR 16:51 QSSR performance 26:04 Will QSSR be in GTA 6? 28:35 Concluding thoughts Hosted on Acast. See…
30 Sep 2026 · 50 min
The progress in PS5 emulation for PC is becoming extremely rapid - so just how viable is it and should Sony be worried? Meanwhile, Rich, Oliver and Will discuss a range of topics: can PS5 Pro run PSSR and FSR frame gen together? Will PCs eventually replace consoles? Can a Project Helix console replace both a gaming PC and an Xbox console? And... would the Project Helix concept have changed if Xbox had won the console generation? 00:00 Introduction 00:41 PlayStation 5 Emulation on PC gathers pace 13:55 Q1: Why can't PS5 Pro run PSSR and FSR 3.1 frame gen together? 21:27 Q2: Will PC eventually…