Episode notes
This podcast is the history of one of Magic 's hungriest creature types, one I had a huge hand in designing.
Magic: The Gathering Drive to Work Podcast
by Mark Rosewater · English · Leisure & Travel
Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!
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E1383 · 25 Sep 2026 · 40 min
#1383: Reality Fracture Creative with Meris Mullaley
In this podcast, I sit down with Meris Mullaley, the creative lead for Reality Fracture , to talk all about its creative elements.
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E1382 · 18 Sep 2026 · 33 min
#1382: What Went Wrong – March of the Machine: The Aftermath
This is the start of a new series I'll do from time to time called "What Went Wrong?" In it, I examine something we made that didn't work out. I'll explain why we made it and examine the problems it had. I begin by discussing March of the Machine: The Aftermath .
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E1381 · 18 Sep 2026 · 31 min
#1381: Reality Fracture Design with Yoni Skolnik
In this podcast, I sit down with Yoni Skolnik, the lead set designer for Reality Fracture , to talk about the set's design.
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E1379 · 11 Sep 2026 · 47 min
#1379: Fresh Out of Design – Reality Fracture
Back in December of 2023, I handed off the vision design for Reality Fracture . I recorded this for you to hear my thoughts at the time of handoff.
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E1378 · 4 Sep 2026 · 32 min
#1378: Getting the Banned Together, Part 7
This is the final part of a seven-part series based on a talk I gave at MagicCon : Amsterdam where I talk about the design of all the cards I had a major hand in that would later get banned or restricted.
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E1377 · 4 Sep 2026 · 30 min
#1377: Innovation
One of the important parts of doing Magic design is coming up with things players haven't seen before, but how much innovation is the right amount? In this podcast, I talk all about that issue.
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E1388 · 9 Oct 2026 · 33 minNew
#1388: Predefined Artifact Tokens
There are a number of frequently used artifact tokens that have their rules attached to their definition in the rules. I talk about them in this episode.
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E1387 · 9 Oct 2026 · 40 minNew
#1387: Reality Fracture Limited with Ben Weitz
In this episode, I sit down with Ben Weitz, lead play designer for Reality Fracture Limited, to talk about how we approached the set for Limited.
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E1386 · 2 Oct 2026 · 37 min
#1386: Unenfranchised Players
I talk a lot about our enfranchised players. This episode covers the other end of the spectrum.
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E1385 · 2 Oct 2026 · 31 min
#1385: Being Scary
Magic has had three different evergreen keywords to express that a creature is scary (fear, intimidate, and menace). In this episode, I walk through the history of all three.
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