Episode 1383 · Magic: The Gathering Drive to Work Podcast
#1383: Reality Fracture Creative with Meris Mullaley
25 Sep 2026 · 40 min
Episode 1383 · Magic: The Gathering Drive to Work Podcast
25 Sep 2026 · 40 min
In this podcast, I sit down with Meris Mullaley, the creative lead for Reality Fracture , to talk all about its creative elements.
by Mark Rosewater · English · Leisure & Travel
Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!
E1386 · 2 Oct 2026 · 37 min
I talk a lot about our enfranchised players. This episode covers the other end of the spectrum.
E1385 · 2 Oct 2026 · 31 min
Magic has had three different evergreen keywords to express that a creature is scary (fear, intimidate, and menace). In this episode, I walk through the history of all three.
E1384 · 25 Sep 2026 · 32 min
Four years ago, I recorded a podcast episode where I talked about all the things we were working on at the time. Everything I talked about has been released, so it's time for a new concurrency podcast where I talk about things we're working on right now.
E1382 · 18 Sep 2026 · 33 min
This is the start of a new series I'll do from time to time called "What Went Wrong?" In it, I examine something we made that didn't work out. I'll explain why we made it and examine the problems it had. I begin by discussing March of the Machine: The Aftermath .
E1381 · 18 Sep 2026 · 31 min
In this podcast, I sit down with Yoni Skolnik, the lead set designer for Reality Fracture , to talk about the set's design.
E1380 · 11 Sep 2026 · 30 min
This podcast is the history of one of Magic 's hungriest creature types, one I had a huge hand in designing.
E1388 · 9 Oct 2026 · 33 minNew
There are a number of frequently used artifact tokens that have their rules attached to their definition in the rules. I talk about them in this episode.
E1387 · 9 Oct 2026 · 40 minNew
In this episode, I sit down with Ben Weitz, lead play designer for Reality Fracture Limited, to talk about how we approached the set for Limited.
E1379 · 11 Sep 2026 · 47 min
Back in December of 2023, I handed off the vision design for Reality Fracture . I recorded this for you to hear my thoughts at the time of handoff.
E1378 · 4 Sep 2026 · 32 min
This is the final part of a seven-part series based on a talk I gave at MagicCon : Amsterdam where I talk about the design of all the cards I had a major hand in that would later get banned or restricted.
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